Пример #1
0
 private void OnQuake()
 {
     if (QuakeManager.Instance.quakes > 0)
     {
         Logger.Instance.Log("Aftershock Started");
         Systems.Status.PlayerDeath("The house collapsed in an aftershock!");
         objectDropper.Drop();
     }
 }
Пример #2
0
 private void OnQuake()
 {
     if (QuakeManager.Instance.quakes > 0)
     {
         //Logger.Instance.Log("Aftershock Started");
         LogToServer logger = GameObject.Find("Logger").GetComponent <LogToServer>();
         logger.sendToLog("Aftershock Started", "EVENT");
         Systems.Status.PlayerDeath("Aftershock", "The house collapsed in an aftershock!");
         objectDropper.Drop();
     }
 }