private void OnQuake() { if (QuakeManager.Instance.quakes > 0) { Logger.Instance.Log("Aftershock Started"); Systems.Status.PlayerDeath("The house collapsed in an aftershock!"); objectDropper.Drop(); } }
private void OnQuake() { if (QuakeManager.Instance.quakes > 0) { //Logger.Instance.Log("Aftershock Started"); LogToServer logger = GameObject.Find("Logger").GetComponent <LogToServer>(); logger.sendToLog("Aftershock Started", "EVENT"); Systems.Status.PlayerDeath("Aftershock", "The house collapsed in an aftershock!"); objectDropper.Drop(); } }