Пример #1
0
 public GameContext(
     AssetLoadContext assetLoadContext,
     AudioSystem audioSystem,
     ParticleSystemManager particleSystems,
     ObjectCreationListManager objectCreationLists,
     Terrain.Terrain terrain,
     Navigation.Navigation navigation)
 {
     AssetLoadContext    = assetLoadContext;
     AudioSystem         = audioSystem;
     ParticleSystems     = particleSystems;
     ObjectCreationLists = objectCreationLists;
     Terrain             = terrain;
     Navigation          = navigation;
 }
Пример #2
0
 public GameContext(
     AssetLoadContext assetLoadContext,
     AudioSystem audioSystem,
     ParticleSystemManager particleSystems,
     ObjectCreationListManager objectCreationLists,
     Terrain.Terrain terrain,
     Navigation.Navigation navigation,
     Radar radar,
     Quadtree <GameObject> quadtree,
     Scene3D scene)
 {
     AssetLoadContext    = assetLoadContext;
     AudioSystem         = audioSystem;
     ParticleSystems     = particleSystems;
     ObjectCreationLists = objectCreationLists;
     Terrain             = terrain;
     Navigation          = navigation;
     Radar    = radar;
     Scene3D  = scene;
     Quadtree = quadtree;
 }