public GameContext( AssetLoadContext assetLoadContext, AudioSystem audioSystem, ParticleSystemManager particleSystems, ObjectCreationListManager objectCreationLists, Terrain.Terrain terrain, Navigation.Navigation navigation) { AssetLoadContext = assetLoadContext; AudioSystem = audioSystem; ParticleSystems = particleSystems; ObjectCreationLists = objectCreationLists; Terrain = terrain; Navigation = navigation; }
public GameContext( AssetLoadContext assetLoadContext, AudioSystem audioSystem, ParticleSystemManager particleSystems, ObjectCreationListManager objectCreationLists, Terrain.Terrain terrain, Navigation.Navigation navigation, Radar radar, Quadtree <GameObject> quadtree, Scene3D scene) { AssetLoadContext = assetLoadContext; AudioSystem = audioSystem; ParticleSystems = particleSystems; ObjectCreationLists = objectCreationLists; Terrain = terrain; Navigation = navigation; Radar = radar; Scene3D = scene; Quadtree = quadtree; }