public void WillCountType() { PlayerMobile player = new PlayerMobile(1); Item backpack = new Item(0x40000001) { ID = 0xff, Owner = 0x01, Container = new ItemCollection(0x40000001) }; Engine.Player = player; Engine.Items.Add(backpack); player.SetLayer(Layer.Backpack, 0x40000001); backpack.Container.Add(new Item(0x40000002) { ID = 0xFE, Owner = 0x40000001 }); int count = ObjectCommands.CountType(0xfe, 0x40000001); Assert.AreEqual(1, count); Engine.Items.Clear(); Engine.Player = null; }