// Send out a list of objects which changed in the last time step private void PhysicsHandler() { if (MultiplayerManager.IsHost) { if (movedObjList.Count() != 0) { MultiplayerManager.peerManager?.SendDataToAllPeers(movedObjList.GetBytesFromList(), PacketType.objectMove, PacketValue.changeUpdate); movedObjList.Reset(); } } }