Ejemplo n.º 1
0
 // Send out a list of objects which changed in the last time step
 private void PhysicsHandler()
 {
     if (MultiplayerManager.IsHost)
     {
         if (movedObjList.Count() != 0)
         {
             MultiplayerManager.peerManager?.SendDataToAllPeers(movedObjList.GetBytesFromList(), PacketType.objectMove, PacketValue.changeUpdate);
             movedObjList.Reset();
         }
     }
 }