private void SaveMeshes(string outputFolder) { for (int i = 0; i < displays.Length; i++) { GameObject obj = displays[i].gameObject; string outputPath = outputFolder + i + ".obj"; ObjExporter.GameObjectToFile(obj, i, outputPath); } }
private void SaveMeshes(string outputFolder) { for (int i = 0; i < displays.Length; i++) { GameObject obj = displays[i].gameObject; string outputPath = outputFolder + i + ".obj"; ObjExporter.GameObjectToFile(obj, i, outputPath); } }