public override void move() { OVRPlayerController.UpdateMovement(); // gameObject.transform.Translate(-Vector3.forward * speed * Mathf.Round(axis.y) * Time.deltaTime); }
public override void move() { OVRPlayerController.UpdateMovement(); // gameObject.transform.Translate(-Vector3.forward * speed * Mathf.Round(axis.y) * Time.deltaTime); }