void FixedUpdate() // and not Update
 {
     if (ctrl.ShakingHeadChecker(1, 45, 300, 0, 5, 0, 2))
     {
         StopAllCoroutines();
         StartCoroutine(resize());
     }
 }
Пример #2
0
 void Update()
 {
     if (ctrl.ShakingHeadChecker(1, 45, 300, 0, 5, 0, 2))
     {
         foreach (var tmp in GameObject.FindObjectsOfType <CheckVisible>())
         {
             tmp.SendMessage("reset");
         }
     }
 }
Пример #3
0
 void Update()
 {
     //This condition should be changed for the pattern detection
     if (vision.CurrentVisionType.CurrentVision == platformColor && playerInActivationZone && notActivatedYet && oculus.ShakingHeadChecker(shakingAxis, 15.0f, 60.0f, 0.3f, 0.5f, 0.0f, 2))
     {
         //Debug.Log(shakingAxis + " WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE");
         animator.Play("Movement");
         notActivatedYet = false;
     }
     else
     {
         //Debug.Log("Cond = " + (vision.CurrentVisionType.CurrentVision == platformColor) + " / " + (playerInActivationZone) + " / " + (notActivatedYet   ) + " / lol");
     }
 }