Пример #1
0
 // Use this for initialization
 public void Start()
 {
     osc.SetAddressHandler("/CubeXYZ", OnReceiveXYZ);
     osc.SetAddressHandler("/CubeX", OnReceiveX);
     osc.SetAddressHandler("/CubeY", OnReceiveY);
     osc.SetAddressHandler("/CubeZ", OnReceiveZ);
     osc.SetAddressHandler("/EscenaSlider", OnReceiveEscena);
 }
Пример #2
0
 void Start()
 {
     osc = gameObject.GetComponent <OSC>();
     osc.SetAddressHandler("/setModelo", enSetModelo);
     osc.SetAddressHandler("/setParteSolo", enSetParteSolo);
     osc.SetAddressHandler("/setParteMute", enSetParteMute);
     osc.SetAddressHandler("/setParteTransparencia", enSetParteTransparencia);
 }
Пример #3
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 // public float rotation=0;
 // Start is called before the first frame update
 void Start()
 {
     osc.SetAddressHandler("/forward", OnForward);
     osc.SetAddressHandler("/backward", OnBackward);
     osc.SetAddressHandler("/rotate_left", OnRotLeft);
     osc.SetAddressHandler("/rotate_right", OnRotRight);
     osc.SetAddressHandler("/reset", OnReset);
 }
Пример #4
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 // Use this for initialization
 void Start()
 {
     osc.SetAddressHandler("/motor/1", OnMotor1);
     osc.SetAddressHandler("/motor/2", OnMotor2);
     osc.SetAddressHandler("/morphoses/action", OnAction);
     osc.SetAddressHandler("/morphoses/next", OnNext);
     osc.SetAddressHandler("/morphoses/transform", OnDirectData);
 }
Пример #5
0
 Renderer rend;        //added this variable
 void Start()
 {
     Application.runInBackground = true;
     oscHandler.SetAddressHandler("/position", Position);
     oscHandler.SetAddressHandler("/scale", Scale);
     oscHandler.SetAddressHandler("/rotation", Rotation);
     oscHandler.SetAddressHandler("/colour", Colour); //and this line
     rend = GetComponent <Renderer>();                //and here we set the rend variable
 }
Пример #6
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    // Use this for initialization
    void Start()
    {
        osc.SetAddressHandler("/pose/position", OnReceiveFace);
        osc.SetAddressHandler("/pose/scale", onReceiveScale);
        setupParameters();

        // remembers the original position of the camera box, so it can be reset later
        origin = cameraBox.transform.position;
    }
Пример #7
0
 // Use this for initialization
 void Start()
 {
     osc.SetAddressHandler("/CubeXYZ", OnReceiveXYZ);
     osc.SetAddressHandler("/CubeX", OnReceiveX);
     osc.SetAddressHandler("/CubeY", OnReceiveY);
     osc.SetAddressHandler("/CubeZ", OnReceiveZ);
     osc.SetAddressHandler("/juce/channel1", OnReceiveTest);
     ///juce/channel1
 }
Пример #8
0
    // Use this for initialization
    void Start()
    {
        //osc.SetAddressHandler("/muse/acc", OnReceiveAccelerometer);
        osc.SetAddressHandler("/muse/eeg", OnReceiveEEG);
        osc.SetAddressHandler("/muse/elements/experimental/concentration", OnReceiveConcentration);
        osc.SetAddressHandler("/muse/elements/jaw_clench", OnReceiveJawClench);
        osc.SetAddressHandler("/muse/elements/blink", OnReceiveBlink);

        //osc.SetAllMessageHandler(OnReceiveMessage);
    }
    // Use this for initialization
    void Start()
    {
        pointerX = 0;
        pointerY = 0;

        osc.SetAddressHandler("/pointerX", OnReceivePointerX);
        osc.SetAddressHandler("/pointerY", OnReceivePointerY);
        osc.SetAddressHandler("/hand_closed", OnReceiveHandStatus);
        osc.SetAddressHandler("/stand_sit", OnBodyStanceChange);
    }
 // Use this for initialization
 void Start()
 {
     rx             = 0;
     ry             = 0;
     rz             = 0;
     originRotation = transform.rotation;
     osc.SetAddressHandler("/cameraRx", OnReceiveRx);
     osc.SetAddressHandler("/cameraRy", OnReceiveRy);
     osc.SetAddressHandler("/cameraRz", OnReceiveRz);
 }
Пример #11
0
    // Start is called before the first frame update
    void Start()
    {
        startRotation = this.transform.rotation.eulerAngles;

        osc = GetComponent <OSC>();

        osc.SetAddressHandler("/CubeXYZ", OnReceiveXYZ);
        osc.SetAddressHandler("/Tilt", OnReceiveX);
        osc.SetAddressHandler("/Pan", OnReceiveY);
    }
Пример #12
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    //Velocidad de movimiento
    //	public float rotationSpeed = 100.0F; //Velocidad de rotación

    // Use this for initialization
    public void Start()
    {
//		osc.SetAddressHandler ("/user1/guanteDer/PosX", OnReceiveX);
//		osc.SetAddressHandler ("/user1/guanteDer/PosY", OnReceiveY);
//	osc.SetAddressHandler ("/user1/guanteDer/PosZ", OnReceiveZ);

        //	osc.SetAddressHandler ("/user1/guanteDer/PosX", OnReceiveY);
        osc.SetAddressHandler("/user1/guanteDer/PosY", OnReceiveZ);         //Mueve en --Z--
        osc.SetAddressHandler("/user1/guanteDer/PosZ", OnReceiveX);         //Mueve en --X--
    }
Пример #13
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    void Start()
    {
        eyeBallCenter = transform.position - new Vector3(0, 0, EyeRadius);

        if (!IsSender)
        {
            osc.SetAddressHandler(FollowAddress, followAddressHandler);
            osc.SetAddressHandler(ResetAddress, resetAddressHandler);
            osc.SetAddressHandler(RollAddress, rollAddressHandler);
        }
    }
Пример #14
0
 // Use this for initialization
 void Start()
 {
     osc = GameObject.Find("OSC").GetComponent <OSC>();
     osc.SetAddressHandler("/CubeXYZ", OnReceiveXYZ);
     osc.SetAddressHandler("/CubeX", OnReceiveX);
     osc.SetAddressHandler("/CubeY", OnReceiveY);
     osc.SetAddressHandler("/CubeZ", OnReceiveZ);
     //CameraRig.GetComponent<SteamVR_PlayArea>().GetBounds(SteamVR_PlayArea.Size.Calibrated, ref rect)
     //Vector3[] vertices = CameraRig.GetComponent<SteamVR_PlayArea>().vertices;
     //Instantiate(cube, vertices[1], Quaternion.identity);
 }
Пример #15
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    void RemoteStringCheck()
    {
        // let's create the reference -- If we have a remote string active
        RemoteStrings[] instanceRemoteStrings;
        instanceRemoteStrings = FindObjectsOfType(typeof(RemoteStrings)) as RemoteStrings[];
        GameObject remoteGameobject = this.gameObject;

        if (instanceRemoteStrings.Length > 0)
        {
            foreach (RemoteStrings item in instanceRemoteStrings)
            {
                if (item.startup_port == listenPort)
                {
                    remoteGameobject = item.gameObject;
                }
            }
            oscReference = remoteGameobject.GetComponent <OSC> ();

            // check the type to receive
            string stringType = "";
            if (localType == typeof(float))
            {
                stringType = "FLT";
            }
            else if (localType == typeof(bool))
            {
                stringType = "BOL";
            }
            else if (localType == typeof(int))
            {
                stringType = "INT";
            }
            else
            {
                stringType = "FLT";
            }

            //oscReference.SetAddressHandler ("SEND "+stringType+" "+address.Substring(1), OnReceiveRemote);

            if (requirements.requiredArgumentsAmount > 1)
            {
                for (int i = 0; i < requirements.requiredArgumentsAmount; i++)
                {
                    oscReference.SetAddressHandler("SEND " + stringType + " " + address.Substring(1) + "##" + i, OnReceiveStrings);
                }
            }
            else
            {
                oscReference.SetAddressHandler("SEND " + stringType + " " + address.Substring(1), OnReceive);
            }
            initString = true;
        }
    }
Пример #16
0
    void Start()
    {
        ps = GetComponent <ParticleSystem>();
        var shape = ps.shape;


        osc.SetAddressHandler("/EmotionXY", OnReceiveEmoXY);
        osc.SetAddressHandler("/EEGGamma", onReceiveGamma);
        osc.SetAddressHandler("/muse/elements/gamma_absolute", onReceiveGamma);

        SetXY(0, 0);
    }
    public void Configurar(OSC _o, int _kin, int _id)
    {
        o   = _o;
        id  = _id;
        kin = _kin;

        if (kin == 1)
        {
            o.SetAddressHandler("/KIN1/Updated/", RecibirDatosPersonaKin1);
        }
        if (kin == 2)
        {
            o.SetAddressHandler("/KIN2/Updated/", RecibirDatosPersonaKin2);
        }
    }
Пример #18
0
    // Use this for initialization
    void Start()
    {
        //osc addresses:
        //currently there are 4 locations (T3, T4, 01, 02),
        //each with /alpha, /beta, /gamma, and /theta frequencies
        //this demo scene maps 3 of the beta values to color, and the 4th to a scale value
        osc.SetAddressHandler("/Attention", AttentionToStoredFloat);
        osc.SetAddressHandler("/Stress", StressToStoredFloat);
        osc.SetAddressHandler("/Relax", RelaxToStoredFloat);
        osc.SetAddressHandler("/Meditation", MeditationToStoredFloat);

        stateValues = new float[(int)EmotionalState.numEntries];

        currentState = (EmotionalState)4;
    }
Пример #19
0
    // Use this for initialization
    void Start()
    {
        // TODO turn back on for osc drawing
        //osc.SetAddressHandler("/date", receiveDraw);

        osc.SetAddressHandler("/rightR", ringSpinR);
        osc.SetAddressHandler("/leftR", ringSpinL);

        osc.SetAddressHandler("/glove", receiveGlove);

        osc.SetAddressHandler("/rod", rodMove);
        MLPrivileges.Start();

        ring.maxAngularVelocity = .4f;
    }
Пример #20
0
 // Use this for initialization
 void Start()
 {
     osc    = gameObject.GetComponent <OSC>();
     estado = GameObject.FindWithTag("Modelo").GetComponent <MatrizDeEstado>();
     osc.SetAddressHandler("/setRot", enSetRot);
     osc.SetAddressHandler("/setPos", enSetPos);
     osc.SetAddressHandler("/setTam", enSetTam);
     osc.SetAddressHandler("/getPartes", enviarListaPartes);
     osc.SetAddressHandler("/getModelos", enviarListaModelos);
     rotacion       = new Vector3(0, 0, 0);
     posicion       = new Vector3(0, 0, 0);
     escala         = new Vector3(0, 0, 0);
     listaDeModelos = GameObject.FindWithTag("Modelo").GetComponent <ListaDeModelos>();
     listaDePartes  = GameObject.FindWithTag("Modelo").GetComponent <ListaDePartes>();
 }
Пример #21
0
    /**
     * Start is called before the first frame update
     */
    void Start()
    {
        gameOver = false;

        // Find the game objects and connect to OSC for the spirometer.
        oscGameObject = GameObject.Find("OSC");
        oscScript     = oscGameObject.GetComponent <OSC>();
        oscScript.SetAddressHandler("/Spirometer/C", BreathData);
        s = sel.GetComponent <FruitSelector>();

        cycleCounter = 0;

        stoneHandUpdate  = true;
        stoneFruitUpdate = true;

        // Instantiate the leaderboard and find the appropriate game objects.
        this.fwLeaderBoard = dreamloLeaderBoard.GetSceneDreamloLeaderboard();
        topNameList        = GameObject.Find("Top Names List").GetComponent <Text>();
        topScoreList       = GameObject.Find("Top Scores List").GetComponent <Text>();
        topRankList        = GameObject.Find("Top Ranks List").GetComponent <Text>();

        stoneHandDistance  = 0;
        stoneFruitDistance = 0;

        CanvasText.GetComponent <Text>().text = "Inhale Target Time: " + inhaleTime.ToString();
        ScoreText.GetComponent <Text>().text  = "Points: " + score.ToString();
    }
Пример #22
0
 // Use this for initialization
 void Start()
 {
     osc.SetAddressHandler("/speed", OnReceiveSpeed);
     // connect to the video player
     mVideo = gameObject.GetComponent <UnityEngine.Video.VideoPlayer>();
     Debug.Log("start receive speed ");
 }
Пример #23
0
 // Start is called before the first frame update
 void Start()
 {
     osc.SetAddressHandler("/data", OnData);
     osc.SetAllMessageHandler(OnReceiveAnything);
     timer     = 0;
     messageno = 2;
 }
Пример #24
0
 // Use this for initialization
 void Start()
 {
     osc.SetAddressHandler("/CubeXYZ", OnReceiveXYZ);
     //    osc.SetAddressHandler("/CubeX", OnReceiveX);
     //    osc.SetAddressHandler("/CubeY", OnReceiveY);
     //    osc.SetAddressHandler("/CubeZ", OnReceiveZ);
 }
Пример #25
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    //	string Index = "/track1name";


    // Use this for initialization
    void Start()
    {
        osc.SetAddressHandler("/Track1Pan", OnReceiveName1);
        IsAutoOn.GetComponent <IsAutoOn>();


        currentPosition = Sphere1.transform.position;
    }
Пример #26
0
 // Start is called before the first frame update
 void Start()
 {
     if (osc == null)
     {
         osc = GameObject.Find("OSCHandler").GetComponent <OSC>();
     }
     osc.SetAddressHandler(oscAdress, OnReceive);
 }
    void Start()
    {
        ps = GetComponent <ParticleSystem>();
        var shape = ps.shape;


        osc.SetAddressHandler("/EmotionXY", OnReceiveEmoXY);
    }
Пример #28
0
    void Start()
    {
        cameraGoalPos    = camera.transform.position;
        cameraInitialPos = Vector3.Lerp(camera.transform.position, camera.transform.position, 1.0f);

        osc.SetAddressHandler("/pose_2d", OnReceive2d);
        osc.SetAddressHandler("/pose_3d", OnReceive3d);

        ///////  2 person  start ////
        Vector3 pos = camera.transform.position;

        pos.x = 4.35f;
        pos.y = 8.89f;
        pos.z = -7.67f;
        camera.transform.position = pos;
        ///////  2 person  end ////
    }
Пример #29
0
 private void Start()
 {
     for (int i = 0; i < 6; i++)
     {
         int jackNum = i;
         _osc.SetAddressHandler("/" + BASE_PATH + "/" + A_JACK_PATH, ReceiveAJacks);
     }
 }
    void Start()
    {
        // check for OSC
        osc = GetComponent <OSC>();

        if (osc == null)
        {
            Debug.LogError("No OSC Component found. MuseListener disabled.");
            gameObject.SetActive(false);
            return;
        }

        // accelerometer
        osc.SetAddressHandler("/muse/acc", AccelerometerListener);

        // Absolute Band Powers
        osc.SetAddressHandler("/muse/elements/delta_absolute", AbsoluteDeltaListener);
        osc.SetAddressHandler("/muse/elements/theta_absolute", AbsoluteThetaListener);
        osc.SetAddressHandler("/muse/elements/alpha_absolute", AbsoluteAlphaListener);
        osc.SetAddressHandler("/muse/elements/beta_absolute", AbsoluteBetaListener);
        osc.SetAddressHandler("/muse/elements/gamma_absolute", AbsoluteGammaListener);

        // Headband Status
        osc.SetAddressHandler("/muse/elements/touching_forehead", HeadbandStatusListener);
    }