Пример #1
0
 public override void Start()
 {
     base.Start();
     missileContainer         = missilePool.enemyMissilePool;
     tilemap                  = GetComponent <Tilemap>();
     numberOfEnemiesInColumns = Resources.Load <NumberOfEnemiesInColumns>("NumberOfEnemiesInColumns");
 }
 override protected void Start()
 {
     base.Start();
     missileContainer         = missilePool.playerMissilePool;
     numberOfEnemiesInColumns = Resources.Load <NumberOfEnemiesInColumns>("NumberOfEnemiesInColumns");
 }
Пример #3
0
 void Start()
 {
     this.State = new Intro();
     numberOfEnemiesInColumns = Resources.Load <NumberOfEnemiesInColumns>("NumberOfEnemiesInColumns");
     levelManager             = FindObjectOfType <LevelManager>();
 }