public override void Start() { base.Start(); missileContainer = missilePool.enemyMissilePool; tilemap = GetComponent <Tilemap>(); numberOfEnemiesInColumns = Resources.Load <NumberOfEnemiesInColumns>("NumberOfEnemiesInColumns"); }
override protected void Start() { base.Start(); missileContainer = missilePool.playerMissilePool; numberOfEnemiesInColumns = Resources.Load <NumberOfEnemiesInColumns>("NumberOfEnemiesInColumns"); }
void Start() { this.State = new Intro(); numberOfEnemiesInColumns = Resources.Load <NumberOfEnemiesInColumns>("NumberOfEnemiesInColumns"); levelManager = FindObjectOfType <LevelManager>(); }