public override void DestroyController() { // Removing the NumberControllers AttackController.Remove(); HealthController.Remove(); // Destroying the SpriteRenderers Destroy(TokenRenderer); Destroy(MinionRenderer); Destroy(WhiteGlowRenderer); Destroy(GreenGlowRenderer); Destroy(RedGlowRenderer); // Destroying the main GameObject Destroy(this.gameObject); }
public override void DestroyController() { // Removing the NumberControllers AttackController.Remove(); DurabilityController.Remove(); // Destroying the SpriteRenderers Destroy(OpenTokenRenderer); Destroy(ClosedTokenRenderer); Destroy(WeaponRenderer); Destroy(WhiteGlowRenderer); Destroy(GreenGlowRenderer); Destroy(RedGlowRenderer); // Destroying the main GameObject Destroy(this.gameObject); }