public NumWord(string _word, NumWordDisplay _display) { word = _word; typeIndex = 0; display = _display; display.SetWord(word); }
public NumWordDisplay SpawnWord() { Vector3 randomPosition = new Vector3(Random.Range(-.5f, 2.5f), Random.Range(-1f, 5f)); GameObject wordObj = Instantiate(wordPrefab, randomPosition, Quaternion.identity, wordCanvas); NumWordDisplay wordDisplay = wordObj.GetComponent <NumWordDisplay>(); return(wordDisplay); }