void Start() { rb = GetComponent <Rigidbody>(); attractor = FauxGravityAttractor2.instance; }
void Awake() { instance = this; col = GetComponent <SphereCollider>(); }
void Start() { rb = GetComponent <Rigidbody>(); attractor = FauxGravityAttractor2.instance; }
void Awake() { instance = this; col = GetComponent <SphereCollider>(); }