public override void AI() { NpcMod.SpawnGuardianNPC(npc.Bottom.X, npc.Bottom.Y, GuardianBase.Luna); npc.active = false; //Main.NewText("Someone has came visit " + GuardianBountyQuest.GetDirectionText(npc.Center - Main.player[Main.myPlayer].Center) + " of "+Main.player[Main.myPlayer].name+" position.", MainMod.MysteryCloseColor); }