Beispiel #1
0
 public override void AI()
 {
     NpcMod.SpawnGuardianNPC(npc.Bottom.X, npc.Bottom.Y, GuardianBase.Luna);
     npc.active = false;
     //Main.NewText("Someone has came visit " + GuardianBountyQuest.GetDirectionText(npc.Center - Main.player[Main.myPlayer].Center) + " of "+Main.player[Main.myPlayer].name+" position.", MainMod.MysteryCloseColor);
 }