private void Intro() { switch (gc.eve.textNum) { case 0: gc.music.musicSound.Stop(); StartCoroutine(ChuyenCanh(gc.music.mysterial, gc.backGround.hospital, false, false, false)); break; case 1: gc.menu.hoiThoaiPanel.SetActive(true); gc.eve.luaChon.SetActive(false); gc.eve.facePanel.SetActive(false); gc.eve.talk.text = "..."; break; case 2: npc.ThayDoiAvatar(npc.main.confused); gc.eve.facePanel.SetActive(true); gc.eve.ten.text = gc.stat.Ten; gc.eve.talk.text = "[Wh...where am I? Hospital?]"; break; case 3: npc.ThayDoiAvatar(npc.gideon.normal); gc.eve.ten.text = "???"; gc.eve.talk.text = "[You finally awake.]"; break; case 4: npc.ThayDoiAvatar(npc.main.worry); gc.eve.ten.text = gc.stat.Ten; gc.eve.talk.text = "[Gildeon! What happened?]"; break; case 5: npc.ThayDoiAvatar(npc.gideon.normal); gc.eve.ten.text = "Gildeon"; gc.eve.talk.text = "[Hmm... You don't remember anything? Are you okay?]"; break; case 6: npc.ThayDoiAvatar(npc.main.worry); gc.eve.ten.text = gc.stat.Ten; gc.eve.talk.text = "[Remember what?]"; break; case 7: npc.ThayDoiAvatar(npc.main.doubt); gc.eve.talk.text = "[Ah! I-I see...]"; break; case 8: npc.ThayDoiAvatar(npc.gideon.normal); gc.eve.ten.text = "Gildeon"; gc.eve.talk.text = "[You rushed to that place without telling anyone and then the police found you unconscious, what happened after all? Did you find the culprit?]"; break; case 9: npc.ThayDoiAvatar(npc.main.angry); gc.eve.ten.text = gc.stat.Ten; gc.eve.talk.text = "[Yes, it's her and I've been attacked! but this, I mean, I don't believe it, that not right! I-I can't-]"; break; case 10: npc.ThayDoiAvatar(npc.gideon.worry); gc.eve.ten.text = "Gildeon"; gc.eve.talk.text = "[Calm down bro! There no need to rush.]"; break; case 11: npc.ThayDoiAvatar(npc.main.normal); gc.eve.ten.text = gc.stat.Ten; gc.eve.talk.text = "[Sorry, It happened so quick!]"; break; case 12: npc.ThayDoiAvatar(npc.gideon.smile); gc.eve.ten.text = "Gildeon"; gc.eve.talk.text = "[Tell me more!]"; break; case 13: npc.ThayDoiAvatar(npc.main.normal); gc.eve.ten.text = gc.stat.Ten; gc.eve.talk.text = "[As you know, last night when that accident happened, I was there and...]"; break; case 14: StartCoroutine(ChuyenCanh(null, null, false, false, true)); break; case 15: gc.eve.textNum = 0; SceneManager.LoadScene(4, LoadSceneMode.Single); gc.menu.hoiThoaiPanel.SetActive(false); break; case 16: gc.menu.hoiThoaiPanel.SetActive(true); gc.eve.luaChon.SetActive(false); gc.eve.facePanel.SetActive(true); gc.menu.hoiThoaiPanel.transform.position = new Vector2(gc.menu.hoiThoaiPanel.transform.position.x, gc.menu.hoiThoaiPanel.transform.position.y + 400f); npc.ThayDoiAvatar(npc.main.confused); gc.eve.ten.text = gc.stat.Ten.ToString(); gc.eve.talk.text = "[!!]"; break; case 17: gc.eve.talk.text = "[What is that thing?]"; break; case 18: gc.eve.talk.text = "[A ghost?]"; break; case 19: gc.menu.hoiThoaiPanel.transform.position = new Vector2(gc.menu.hoiThoaiPanel.transform.position.x, gc.menu.hoiThoaiPanel.transform.position.y - 400f); gc.menu.hoiThoaiPanel.SetActive(false); enableNext = false; gc.eve.textNum = 0; gc.thgc.thBattle = true; break; case 20: StartCoroutine(ChuyenCanh(null, gc.backGround.introStage, false, false, false)); gc.thgc.thCanvas.SetActive(false); break; case 21: gc.menu.hoiThoaiPanel.SetActive(true); gc.eve.luaChon.SetActive(false); gc.eve.facePanel.SetActive(true); npc.ThayDoiAvatar(npc.main.normal); gc.eve.ten.text = gc.stat.Ten.ToString(); gc.eve.talk.text = "[It disappears! Is that thing real? And what's more, the surroundings are strange!]"; break; case 22: gc.eve.facePanel.SetActive(false); gc.eve.talk.text = "There is someone appears behind you."; break; case 23: gc.eve.facePanel.SetActive(false); gc.eve.ten.text = "???"; gc.eve.talk.text = "[You don't belong here! Leave now! I don't want to fight you!]"; break; case 24: gc.eve.facePanel.SetActive(true); gc.eve.ten.text = gc.stat.Ten.ToString(); gc.eve.talk.text = "[What? Who are you?]"; break; case 25: gc.eve.facePanel.SetActive(false); gc.eve.ten.text = "???"; gc.eve.talk.text = "[...]"; break; case 26: gc.eve.facePanel.SetActive(true); gc.eve.ten.text = gc.stat.Ten.ToString(); gc.eve.talk.text = "[You are suspicious, Put down your weapons and come with me!]"; break; case 27: gc.eve.facePanel.SetActive(false); gc.eve.ten.text = "???"; gc.eve.talk.text = "[Go away!]"; break; case 28: gc.eve.facePanel.SetActive(true); npc.ThayDoiAvatar(npc.main.angry); gc.eve.ten.text = gc.stat.Ten.ToString(); gc.eve.talk.text = "[You look familiar! Are you... that person?]"; break; case 29: gc.eve.facePanel.SetActive(false); gc.eve.ten.text = "???"; gc.eve.talk.text = "[You leave me no choice but to knock you down!]"; break; case 30: gc.eve.facePanel.SetActive(true); npc.ThayDoiAvatar(npc.main.angry); gc.eve.ten.text = gc.stat.Ten.ToString(); gc.eve.talk.text = "[I won't let you do that!]"; break; case 31: StartCoroutine(ChuyenCanh(null, null, false, false, false)); break; case 32: gc.eve.textNum = 0; SceneManager.LoadScene(6, LoadSceneMode.Single); gc.menu.hoiThoaiPanel.SetActive(false); gc.thgc.thCanvas.SetActive(true); break; case 33: StartCoroutine(ChuyenCanh(gc.music.mysterial, gc.backGround.hospital, false, false, true)); gc.thgc.thCanvas.SetActive(false); break; case 34: gc.menu.hoiThoaiPanel.SetActive(true); gc.eve.luaChon.SetActive(false); gc.eve.facePanel.SetActive(true); npc.ThayDoiAvatar(npc.main.normal); gc.eve.ten.text = gc.stat.Ten.ToString(); gc.eve.talk.text = "[And then I lost consciousness, that's all as I remember!]"; break; case 35: npc.ThayDoiAvatar(npc.main.confused); gc.eve.talk.text = "[Is this real? Magic, ghost, elemental? I don't believe it! But... I have witnessed it with my own eyes, or is that my nightmar?]"; break; case 36: npc.ThayDoiAvatar(npc.gideon.normal); gc.eve.ten.text = "Gildeon"; gc.eve.talk.text = "[I trust you, my friend! This could be something, but don't push yourself too hard, you are injured and need to rest, just leave it to me, okay?]"; break; case 37: npc.ThayDoiAvatar(npc.main.normal); gc.eve.ten.text = gc.stat.Ten.ToString(); gc.eve.talk.text = "[OK, When I recover, we will continue to investigate!]"; break; case 38: npc.ThayDoiAvatar(npc.gideon.normal); gc.eve.ten.text = "Gildeon"; gc.eve.talk.text = "[Right, Until then, rest well!]"; break; case 39: npc.ThayDoiAvatar(npc.main.normal); gc.eve.ten.text = gc.stat.Ten.ToString(); gc.eve.talk.text = "[Bye!]"; break; case 40: Complete(); SceneManager.LoadScene(2, LoadSceneMode.Single); break; } }
private void Intro() { switch (gc.eve.textNum) { case 0: gc.music.musicSound.Stop(); StartCoroutine(ChuyenCanh(gc.music.mysterial, gc.backGround.hospital, false, false, false)); break; case 1: gc.menu.eventCanvas.SetActive(true); gc.menu.hoiThoaiPanel.SetActive(true); gc.eve.luaChon.SetActive(false); gc.eve.facePanel.SetActive(false); gc.eve.talk.text = "..."; break; case 2: npc.ThayDoiAvatar(npc.main.confused); gc.eve.facePanel.SetActive(true); gc.eve.ten.text = gc.stat.Ten; gc.eve.talk.text = "[Wh...where am I? Hospital?]"; break; case 3: npc.ThayDoiAvatar(npc.gideon.normal); gc.eve.ten.text = "???"; gc.eve.talk.text = "[You finally awake.]"; break; case 4: npc.ThayDoiAvatar(npc.main.worry); gc.eve.ten.text = gc.stat.Ten; gc.eve.talk.text = "[Gildeon! What happened?]"; break; case 5: npc.ThayDoiAvatar(npc.gideon.normal); gc.eve.ten.text = "Gildeon"; gc.eve.talk.text = "[Hmm... You don't remember anything? Are you okay?]"; break; case 6: npc.ThayDoiAvatar(npc.main.worry); gc.eve.ten.text = gc.stat.Ten; gc.eve.talk.text = "[Remember what?]"; break; case 7: npc.ThayDoiAvatar(npc.main.doubt); gc.eve.talk.text = "[Ah! I-I see...]"; break; case 8: npc.ThayDoiAvatar(npc.gideon.normal); gc.eve.ten.text = "Gildeon"; gc.eve.talk.text = "[You rushed to that place without telling anyone and then the police found you unconscious, what happened after all? Did you find the culprit?]"; break; case 9: npc.ThayDoiAvatar(npc.main.angry); gc.eve.ten.text = gc.stat.Ten; gc.eve.talk.text = "[Yes, it's her and I've been attacked! but this, I mean, I don't believe it, that not right! I-I can't-]"; break; case 10: npc.ThayDoiAvatar(npc.gideon.worry); gc.eve.ten.text = "Gildeon"; gc.eve.talk.text = "[Calm down bro! There no need to rush.]"; break; case 11: npc.ThayDoiAvatar(npc.main.normal); gc.eve.ten.text = gc.stat.Ten; gc.eve.talk.text = "[Sorry, It happened so quick!]"; break; case 12: npc.ThayDoiAvatar(npc.gideon.smile); gc.eve.ten.text = "Gildeon"; gc.eve.talk.text = "[Tell me more!]"; break; case 13: npc.ThayDoiAvatar(npc.main.normal); gc.eve.ten.text = gc.stat.Ten; gc.eve.talk.text = "[As you know, last night when that accident happened, I was there and...]"; break; case 14: StartCoroutine(ChuyenCanh(null, null, false, false, true)); break; case 15: gc.eve.textNum = 0; SceneManager.LoadScene(3, LoadSceneMode.Single); gc.menu.hoiThoaiPanel.SetActive(false); gc.menu.eventCanvas.SetActive(false); break; } }