void OnTriggerEnter2D(Collider2D other) { NpcController nc = other.gameObject.GetComponent <NpcController>(); if (nc != null) { nc.FoundWaypoint(); } }
void OnTriggerEnter2D(Collider2D other) { NpcController nc = other.gameObject.GetComponent <NpcController>(); if (nc != null) { nc.FoundWaypoint(); } }