Пример #1
0
 void Start()
 {
     handbrake      = false;
     rb             = GetComponent <Rigidbody> ();
     pauseManager   = GameObject.Find("GameManager").GetComponent <PauseManager> ();
     noticesManager = GameObject.Find("GameManager").GetComponent <NoticesManager> ();
 }
Пример #2
0
 void Start()
 {
     gameTime       = GameObject.Find("GameManager").GetComponent <GameTime> ();
     noticesManager = GameObject.Find("GameManager").GetComponent <NoticesManager> ();
     pickupManager  = GameObject.Find("GameManager").GetComponent <PickupManager> ();
     jobManager     = GameObject.Find("GameManager").GetComponent <JobManager> ();
 }
Пример #3
0
 public NoticesController(ApplicationDbContext context, UserManager <IdentityUser> userManager)
 {
     _userManager     = userManager;
     _noticesManager  = new NoticesManager(context);
     _categoryManager = new CategoryManager(context);
     _siteUserManager = new SiteUserManager(context);
     settingsManager  = new SettingsManager(context);
 }
Пример #4
0
        private void Announce_Load(object sender, EventArgs e)
        {
            List <Notices> noteList = new List <Notices>();
            NoticesManager nManager = new NoticesManager();

            noteList    = nManager.CheckNotices("announce");
            notice.Text = noteList[0].NoticeContent;
        }
Пример #5
0
 void Start()
 {
     dead            = false;
     carManager      = GameObject.Find("GameManager").GetComponent <AICarManager> ();
     gameModeManager = GameObject.Find("GameManager").GetComponent <GameModeManager> ();
     noticesManager  = GameObject.Find("GameManager").GetComponent <NoticesManager> ();
     moneyManager    = GameObject.Find("GameManager").GetComponent <MoneyManager> ();
     speed_          = speed; // This just remembers the default speed, so we can change it back after the raycast ends
 }
Пример #6
0
        private void button1_Click(object sender, EventArgs e)
        {
            Notices note = new Notices();

            note.NoticeContent    = richTextBox_announce.Text;
            note.NoticeType       = "announce";
            note.NoticeDepartment = "00";
            NoticesManager nManager = new NoticesManager();

            if (nManager.AddNotices(note))
            {
                MessageBox.Show("公告发布成功!");
                richTextBox_announce.Clear();
            }
        }
Пример #7
0
    void Start()
    {
        activated       = false;
        noticesManager  = GameObject.Find("GameManager").GetComponent <NoticesManager> ();
        pickupManager   = GameObject.Find("GameManager").GetComponent <PickupManager> ();
        pauseManager    = GameObject.Find("GameManager").GetComponent <PauseManager> ();
        tutorialManager = GameObject.Find("GameManager").GetComponent <TutorialManager> ();
        pickupObject    = transform.parent.Find("Object").gameObject;

        // Tutorial
        if (!tutorialManager.TutorialIsShown(4))
        {
            tutorialManager.ShowTutorial(4);
        }

        StartCoroutine(ShowNotice());
    }
Пример #8
0
    void Start()
    {
        rb                = GetComponent <Rigidbody> ();
        anim              = GetComponent <Animator> ();
        jobManager        = GameObject.Find("GameManager").GetComponent <JobManager> ();
        player            = GameObject.Find("Player").gameObject;
        carDrive          = player.GetComponent <CarDrive> ();
        tutorialManager   = GameObject.Find("GameManager").GetComponent <TutorialManager> ();
        pedestrianManager = GameObject.Find("GameManager").GetComponent <PedestrianManager> ();
        passengerEnter    = GameObject.Find("SFX").transform.Find("Passenger Enter").GetComponent <AudioSource> ();
        gameModeManager   = GameObject.Find("GameManager").GetComponent <GameModeManager> ();
        noticesManager    = GameObject.Find("GameManager").GetComponent <NoticesManager> ();
        moneyManager      = GameObject.Find("GameManager").GetComponent <MoneyManager> ();

        // Set the skin to be a random texture
        torso.GetComponent <Renderer> ().material.SetTexture("_MainTex", textures [Random.Range(0, textures.Count)]);
    }
Пример #9
0
    void Start()
    {
        roads             = GameObject.FindGameObjectsWithTag("Road");
        player            = GameObject.Find("Player").gameObject;
        pedestrianManager = GameObject.Find("GameManager").GetComponent <PedestrianManager> ();
        noticesManager    = GameObject.Find("GameManager").GetComponent <NoticesManager> ();
        passengerLeave    = GameObject.Find("SFX").transform.Find("Passenger Leave").GetComponent <AudioSource> ();
        successSound      = GameObject.Find("SFX").transform.Find("Success").GetComponent <AudioSource> ();
        failSound         = GameObject.Find("SFX").transform.Find("Failure").GetComponent <AudioSource> ();
        moneyManager      = GameObject.Find("GameManager").GetComponent <MoneyManager> ();
        tutorialManager   = GameObject.Find("GameManager").GetComponent <TutorialManager> ();
        gameModeManager   = GameObject.Find("GameManager").GetComponent <GameModeManager> ();
        passengerTimer.GetComponent <Text> ().text = "";

        if (gameModeManager.gameMode == "default" || gameModeManager.gameMode == "countdown" || gameModeManager.gameMode == "collateral")
        {
            StartCoroutine("FindNewPassenger");
        }
        else
        {
            destinationArrow.SetActive(false);
        }
    }