void Start() { handbrake = false; rb = GetComponent <Rigidbody> (); pauseManager = GameObject.Find("GameManager").GetComponent <PauseManager> (); noticesManager = GameObject.Find("GameManager").GetComponent <NoticesManager> (); }
void Start() { gameTime = GameObject.Find("GameManager").GetComponent <GameTime> (); noticesManager = GameObject.Find("GameManager").GetComponent <NoticesManager> (); pickupManager = GameObject.Find("GameManager").GetComponent <PickupManager> (); jobManager = GameObject.Find("GameManager").GetComponent <JobManager> (); }
public NoticesController(ApplicationDbContext context, UserManager <IdentityUser> userManager) { _userManager = userManager; _noticesManager = new NoticesManager(context); _categoryManager = new CategoryManager(context); _siteUserManager = new SiteUserManager(context); settingsManager = new SettingsManager(context); }
private void Announce_Load(object sender, EventArgs e) { List <Notices> noteList = new List <Notices>(); NoticesManager nManager = new NoticesManager(); noteList = nManager.CheckNotices("announce"); notice.Text = noteList[0].NoticeContent; }
void Start() { dead = false; carManager = GameObject.Find("GameManager").GetComponent <AICarManager> (); gameModeManager = GameObject.Find("GameManager").GetComponent <GameModeManager> (); noticesManager = GameObject.Find("GameManager").GetComponent <NoticesManager> (); moneyManager = GameObject.Find("GameManager").GetComponent <MoneyManager> (); speed_ = speed; // This just remembers the default speed, so we can change it back after the raycast ends }
private void button1_Click(object sender, EventArgs e) { Notices note = new Notices(); note.NoticeContent = richTextBox_announce.Text; note.NoticeType = "announce"; note.NoticeDepartment = "00"; NoticesManager nManager = new NoticesManager(); if (nManager.AddNotices(note)) { MessageBox.Show("公告发布成功!"); richTextBox_announce.Clear(); } }
void Start() { activated = false; noticesManager = GameObject.Find("GameManager").GetComponent <NoticesManager> (); pickupManager = GameObject.Find("GameManager").GetComponent <PickupManager> (); pauseManager = GameObject.Find("GameManager").GetComponent <PauseManager> (); tutorialManager = GameObject.Find("GameManager").GetComponent <TutorialManager> (); pickupObject = transform.parent.Find("Object").gameObject; // Tutorial if (!tutorialManager.TutorialIsShown(4)) { tutorialManager.ShowTutorial(4); } StartCoroutine(ShowNotice()); }
void Start() { rb = GetComponent <Rigidbody> (); anim = GetComponent <Animator> (); jobManager = GameObject.Find("GameManager").GetComponent <JobManager> (); player = GameObject.Find("Player").gameObject; carDrive = player.GetComponent <CarDrive> (); tutorialManager = GameObject.Find("GameManager").GetComponent <TutorialManager> (); pedestrianManager = GameObject.Find("GameManager").GetComponent <PedestrianManager> (); passengerEnter = GameObject.Find("SFX").transform.Find("Passenger Enter").GetComponent <AudioSource> (); gameModeManager = GameObject.Find("GameManager").GetComponent <GameModeManager> (); noticesManager = GameObject.Find("GameManager").GetComponent <NoticesManager> (); moneyManager = GameObject.Find("GameManager").GetComponent <MoneyManager> (); // Set the skin to be a random texture torso.GetComponent <Renderer> ().material.SetTexture("_MainTex", textures [Random.Range(0, textures.Count)]); }
void Start() { roads = GameObject.FindGameObjectsWithTag("Road"); player = GameObject.Find("Player").gameObject; pedestrianManager = GameObject.Find("GameManager").GetComponent <PedestrianManager> (); noticesManager = GameObject.Find("GameManager").GetComponent <NoticesManager> (); passengerLeave = GameObject.Find("SFX").transform.Find("Passenger Leave").GetComponent <AudioSource> (); successSound = GameObject.Find("SFX").transform.Find("Success").GetComponent <AudioSource> (); failSound = GameObject.Find("SFX").transform.Find("Failure").GetComponent <AudioSource> (); moneyManager = GameObject.Find("GameManager").GetComponent <MoneyManager> (); tutorialManager = GameObject.Find("GameManager").GetComponent <TutorialManager> (); gameModeManager = GameObject.Find("GameManager").GetComponent <GameModeManager> (); passengerTimer.GetComponent <Text> ().text = ""; if (gameModeManager.gameMode == "default" || gameModeManager.gameMode == "countdown" || gameModeManager.gameMode == "collateral") { StartCoroutine("FindNewPassenger"); } else { destinationArrow.SetActive(false); } }