Пример #1
0
 void Start()
 {
     nodeController.InitBoard();
     nodeController.CalculateResultWithoutAnim();
     statesDic = new Dictionary <GS, AGameState>()
     {
         { GS.START, new StartState(this) },
         { GS.END, new EndState(this) },
         { GS.WAIT, new WaitState(this) },
         { GS.ACTION, new ActionState(this) },
         { GS.ANIMATE, new AnimateState(this) },
         { GS.ENEMY, new EnemyState(enemy, this) }
     };
     skills.ForEach(skill => skill.Init(this));
     NewState(GS.START);
 }