Пример #1
0
    public static NodeController Spawn(ProTeGe.TextureProcessors.TextureProcessor processor)
    {
        GameObject     prefab = Globals.instance.components.nodePrefab;
        NodeController node   = ((GameObject)GameObject.Instantiate(prefab)).GetComponent <NodeController>();

        node.transform.SetParent(Globals.instance.components.graphPanel.transform, false);
        node.transform.position = prefab.transform.position;
        node.gameObject.SetActive(true);
        node.processor          = processor;
        processor.updatePreview = true;
        Globals.instance.nodes.Add(node);

        node.AcquireID();

        return(node);
    }