public Unit_Plans[] plans = new Unit_Plans[4]; // 4ユニット分のPlan(AI)が入る。 public void SetData(int[] _ids, string[] _json) { for (int i = 0; i < 4; i++) { NodeArrow.GetPlans(this, i, _json[i]); this.Units[i] = _ids[i]; } }
public void goToMenu() { NodeArrow.Saved(); /* * PlayerPrefs.Save(); * /* * if(User.Level == 1){ * User.LevelUP(); * } * else if(User.Level == 3){ * User.LevelUP(); * }*/ SceneManager.LoadScene("Menu"); }
public void sendToServer() { NodeArrow.Saved(); ai_up.save(); }
void Start() { inputField1 = GetComponent <InputField>(); node_A = GameObject.Find("Node").GetComponent <NodeArrow>(); }