Пример #1
0
        /// <summary>Tells a client to spawn a player.</summary>
        /// <param name="_toClient">The client that should spawn the player.</param>
        /// <param name="_player">The player to spawn.</param>
        public static void SpawnPlayer(int _toClient, NguoiVanHanh _user)
        {
            using (Packet _packet = new Packet((int)ServerPackets.docModem))
            {
                _packet.Write(_user.id);
                _packet.Write(_user.username);
                _packet.Write(_user.lat);
                _packet.Write(_user.lon);

                SendTCPData(_toClient, _packet);
            }
        }
Пример #2
0
 public void Connect3(int _toClient, NguoiVanHanh _user)
 {
     using (Packet _packet = new Packet((int)ServerPackets.connect3))
     {
         _packet.Write(_user.id);
         _packet.Write(_user.username);
         _packet.Write(_user.lat);
         _packet.Write(_user.lon);
         _packet.Write("CONNECT3");
         _packet.Write(_toClient);
         SendTCPData(_toClient, _packet);
     }
 }