/// <summary>Tells a client to spawn a player.</summary> /// <param name="_toClient">The client that should spawn the player.</param> /// <param name="_player">The player to spawn.</param> public static void SpawnPlayer(int _toClient, NguoiVanHanh _user) { using (Packet _packet = new Packet((int)ServerPackets.docModem)) { _packet.Write(_user.id); _packet.Write(_user.username); _packet.Write(_user.lat); _packet.Write(_user.lon); SendTCPData(_toClient, _packet); } }
public void Connect3(int _toClient, NguoiVanHanh _user) { using (Packet _packet = new Packet((int)ServerPackets.connect3)) { _packet.Write(_user.id); _packet.Write(_user.username); _packet.Write(_user.lat); _packet.Write(_user.lon); _packet.Write("CONNECT3"); _packet.Write(_toClient); SendTCPData(_toClient, _packet); } }