public void onEvent(NextGameEvent evt)
        {
            PopupManager.closePopup();
            int difficulty = mPlayingGame.BoardConfiguration.Difficulty;

            if (mPlayingGame.GameState.AchievedStars == 3 && difficulty < 6)
            {
                difficulty++;
            }
            Shared.EventBus.Notify(new DifficultySelectedEvent(difficulty));
        }
 public virtual void onEvent(NextGameEvent evt)
 {
 }
 public void onEvent(NextGameEvent evt)
 {
 }