public void onEvent(NextGameEvent evt) { PopupManager.closePopup(); int difficulty = mPlayingGame.BoardConfiguration.Difficulty; if (mPlayingGame.GameState.AchievedStars == 3 && difficulty < 6) { difficulty++; } Shared.EventBus.Notify(new DifficultySelectedEvent(difficulty)); }
public virtual void onEvent(NextGameEvent evt) { }
public void onEvent(NextGameEvent evt) { }