void OnTriggerEnter(Collider other) { NewmanAnimator player = other.GetComponent <NewmanAnimator>(); if (player != null && _ai != null && _ai.Awareness.Level == EnemyAwareness.AwarenessLevel.Unaware) { player.StealthKillable = _ai.CharAnimator; } }
void OnTriggerExit(Collider other) { NewmanAnimator character = other.GetComponent <NewmanAnimator>(); if (character != null) { character.sparkPlugOutlet = null; } }