void OnTriggerEnter(Collider other)
    {
        NewmanAnimator player = other.GetComponent <NewmanAnimator>();

        if (player != null && _ai != null && _ai.Awareness.Level == EnemyAwareness.AwarenessLevel.Unaware)
        {
            player.StealthKillable = _ai.CharAnimator;
        }
    }
    void OnTriggerExit(Collider other)
    {
        NewmanAnimator character = other.GetComponent <NewmanAnimator>();

        if (character != null)
        {
            character.sparkPlugOutlet = null;
        }
    }