private void NumberOfDieChanged(object sender, EventArgs e) { ComboBox numberOfDieComboBox = (ComboBox)sender; /* * Stats stats = new Stats(RollType.Attack); * stats.isFocused = false; * stats.isTargetLocked = true; * stats.numberOfDice = 2; * Dictionary<int, double> results = stats.Calculate(); * int i = 0; */ NewStats testing = new NewStats(RollType.Attack); testing.go(); }
public virtual float IncreaseStats(NewStats newStats) { return(newStats.increaseBy); }