private void NumberOfDieChanged(object sender, EventArgs e)
        {
            ComboBox numberOfDieComboBox = (ComboBox)sender;

            /*
             * Stats stats = new Stats(RollType.Attack);
             * stats.isFocused = false;
             * stats.isTargetLocked = true;
             * stats.numberOfDice = 2;
             * Dictionary<int, double> results = stats.Calculate();
             * int i = 0;
             */
            NewStats testing = new NewStats(RollType.Attack);

            testing.go();
        }
Example #2
0
 public virtual float IncreaseStats(NewStats newStats)
 {
     return(newStats.increaseBy);
 }