Пример #1
0
    /// <summary>
    /// 初始化整个场景
    /// </summary>
    /// <param name="Path"></param>
    public void StartInitWindow(string xml)
    {
        List <WindoManager> item = NewReadXml.ReadLoyoutXml(xml);

        Debug.Log(MsgCenter._instance.xml);
        LoadQiuTexture(MsgCenter._instance.QiuIcon);
        LoadQiuTexture(MsgCenter._instance.QiuURL);
        LoadWindow(item);
    }
Пример #2
0
    IEnumerator LoadFengGeXML()
    {
        yield return(new WaitWhile(() => MsgCenter._instance.xml == ""));

        NewReadXml.ReadFengGe(MsgCenter._instance.xml);

        MsgCenter._instance.start(MsgCenter._instance.strXML(EnumToolV2.GetDescription(FuncID.SceneStyle), "dict"
                                                             , " dict_type=\"scene_kind\" "));
        StartCoroutine(LoadStyleXML());
    }
Пример #3
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    public IEnumerator LoadXML()
    {
        yield return(new WaitWhile(() => MsgCenter._instance.xml == ""));

        //yield return new WaitForSeconds(5);
        //Camera.main.GetComponent<AssetManager>().textshow.text += " 6666666666666666 " + MsgCenter._instance.xml;
        _Data = NewReadXml.ReadSceneXml(House.Temp_ID, MsgCenter._instance.xml);
        //_Data = ReadXml.ReadSceneXml(House.ID, www.text);
        if (_Data != null)
        {
            SendMessage(_Data);
        }
    }
Пример #4
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    /// <summary>
    /// 加载单个的XML
    /// </summary>
    /// <param name="path"></param>
    /// <returns></returns>
    IEnumerator LoadXMLNew()
    {
        yield return(new WaitWhile(() => MsgCenter._instance.xml == ""));

        List <CurtainManager> _Data = NewReadXml.ReplaceCurtainXml("prod_list", MsgCenter._instance.nowWidow.GetComponent <WindoManager>().GroupID, MsgCenter._instance.xml, MsgCenter._instance.isModle);

        if (_Data != null)
        {
            SendMessage(_Data);
        }

        //SendMessage(CurtainData);
    }
Пример #5
0
    IEnumerator LoadXML()
    {
        yield return(new WaitWhile(() => MsgCenter._instance.xml == ""));

        if (!MsgCenter._instance.isEdit)
        {
            _Data = NewReadXml.ReadHouseXml(MsgCenter._instance.xml);
        }
        else
        {
            _Data = NewReadXml.ReadHouseTempXml(MsgCenter._instance.xml);
        }
        if (_Data != null)
        {
            SendMessage(_Data);
        }
    }
Пример #6
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    IEnumerator LoadXML()
    {
        yield return(new WaitWhile(() => MsgCenter.xml == ""));

        string erro = NewReadXml.Result(MsgCenter.xml);

        //Camera.main.GetComponent<AssetManager>().textshow.text += "   购物车返回的提交信息  " + MsgCenter.xml;
        MsgCenter.shopingTip.parent.gameObject.SetActive(true);
        Text erroText = MsgCenter.shopingTip.FindChild("tipText").GetComponent <Text>();

        //判断返回的值来确定是否上传成功
        if (erro != "")
        {
            erroText.text = erro;
        }
        else
        {
            erroText.text = "未知错误,联系管理员!";
            Debug.Log("上传失败");
        }
    }
Пример #7
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    IEnumerator LoadStyleXML()
    {
        yield return(new WaitWhile(() => MsgCenter._instance.xml == ""));

        NewReadXml.ReadSceneStyle(MsgCenter._instance.xml);
    }
Пример #8
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    IEnumerator LoadXMLAsset()
    {
        yield return(new WaitWhile(() => MsgCenter._instance.xml == ""));

        SendMessage(NewReadXml.SingleReadInfo(MsgCenter._instance.xml));
    }