private void OnWorldAuth(object source, NetworkWorldAuthEventArgs args) { Logger.Debug($"Got World Auth. Loading World Scene...."); SceneManager.LoadScene("WorldScene"); var readyPacket = new PacketWriter <GameOpcode>(GameOpcode.GameReady); Logger.Debug("Sending READY."); _worldClient.Send(readyPacket); }
public void FireEvent_OnWorldAuth(object source, NetworkWorldAuthEventArgs args) => OnWorldAuth?.Invoke(source, args);