Exemplo n.º 1
0
        private void OnWorldAuth(object source, NetworkWorldAuthEventArgs args)
        {
            Logger.Debug($"Got World Auth. Loading World Scene....");
            SceneManager.LoadScene("WorldScene");
            var readyPacket = new PacketWriter <GameOpcode>(GameOpcode.GameReady);

            Logger.Debug("Sending READY.");
            _worldClient.Send(readyPacket);
        }
Exemplo n.º 2
0
 public void FireEvent_OnWorldAuth(object source, NetworkWorldAuthEventArgs args) =>
 OnWorldAuth?.Invoke(source, args);