/// <summary>
    /// Send a message to everyone listening.
    /// </summary>
    /// <param name="channel">Choose whether you want this message to be transmitted reliable or not</param>
    /// <param name="message">The actual message you want to spread</param>
    public void BroadcastNetworkData(ENetChannel channel, NetworkData message)
    {
        if (Net.GetState() != ENetworkState.Running)
        {
            Debug.LogError("Do not try to send data if network is not running!");
            return;
        }

        Net.BroadcastMessage(channel, message.Serialize());
    }