private void Start() { OLCScript = gameObject.GetComponent <OverlayController>(); NMScript = GameObject.Find("NetworkManager").GetComponent <NetworkManagerr>(); ServerConnection = NMScript.TcpClnt; rb = gameObject.GetComponent <Rigidbody>(); }// get referance to network manager script and trnasfers variables over to this script to be used
void Start() { /* gets Network Manager script */ NMScript = GameObject.Find("NetworkManager").GetComponent <NetworkManagerr>(); if (NMScript.PlayerClass.SelectedHero != null) { username.text = NMScript.PlayerClass.SelectedHero.Name; } CurrentHP = 100; /* Sets Overlay visuals on start */ ChangeBottomOverlayVusials(); }
/* pretty sure this just lets the network manager know when the level loads. dont think i need to have it in here, will take it out eventually. */ public void Start() { NWMScript = GameObject.Find("NetworkManager").GetComponent <NetworkManagerr>(); NWMScript.SendLevelWasLoaded(); }
private void Start() { NMScript = GameObject.Find("NetworkManager").GetComponent <NetworkManagerr>(); ServerConnection = NMScript.TcpClnt; rb = gameObject.GetComponent <Rigidbody>(); }
public void Start() { NMScript = GameObject.Find("NetworkManager").GetComponent <NetworkManagerr>(); ChangeButtonTexts(); }