Пример #1
0
 private void Start()
 {
     OLCScript        = gameObject.GetComponent <OverlayController>();
     NMScript         = GameObject.Find("NetworkManager").GetComponent <NetworkManagerr>();
     ServerConnection = NMScript.TcpClnt;
     rb = gameObject.GetComponent <Rigidbody>();
 }// get referance to network manager script and trnasfers variables over to this script to be used
Пример #2
0
 void Start()
 {
     /* gets Network Manager script */
     NMScript = GameObject.Find("NetworkManager").GetComponent <NetworkManagerr>();
     if (NMScript.PlayerClass.SelectedHero != null)
     {
         username.text = NMScript.PlayerClass.SelectedHero.Name;
     }
     CurrentHP = 100;
     /* Sets Overlay visuals on start */
     ChangeBottomOverlayVusials();
 }
Пример #3
0
 /* pretty sure this just lets the network manager know when the level loads. dont think i need to have it in here, will take it out eventually. */
 public void Start()
 {
     NWMScript = GameObject.Find("NetworkManager").GetComponent <NetworkManagerr>();
     NWMScript.SendLevelWasLoaded();
 }
Пример #4
0
 private void Start()
 {
     NMScript         = GameObject.Find("NetworkManager").GetComponent <NetworkManagerr>();
     ServerConnection = NMScript.TcpClnt;
     rb = gameObject.GetComponent <Rigidbody>();
 }
Пример #5
0
 public void Start()
 {
     NMScript = GameObject.Find("NetworkManager").GetComponent <NetworkManagerr>();
     ChangeButtonTexts();
 }