Esempio n. 1
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 private void Start()
 {
     OLCScript        = gameObject.GetComponent <OverlayController>();
     NMScript         = GameObject.Find("NetworkManager").GetComponent <NetworkManagerr>();
     ServerConnection = NMScript.TcpClnt;
     rb = gameObject.GetComponent <Rigidbody>();
 }// get referance to network manager script and trnasfers variables over to this script to be used
Esempio n. 2
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 void Start()
 {
     /* gets Network Manager script */
     NMScript = GameObject.Find("NetworkManager").GetComponent <NetworkManagerr>();
     if (NMScript.PlayerClass.SelectedHero != null)
     {
         username.text = NMScript.PlayerClass.SelectedHero.Name;
     }
     CurrentHP = 100;
     /* Sets Overlay visuals on start */
     ChangeBottomOverlayVusials();
 }
Esempio n. 3
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 /* pretty sure this just lets the network manager know when the level loads. dont think i need to have it in here, will take it out eventually. */
 public void Start()
 {
     NWMScript = GameObject.Find("NetworkManager").GetComponent <NetworkManagerr>();
     NWMScript.SendLevelWasLoaded();
 }
Esempio n. 4
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 private void Start()
 {
     NMScript         = GameObject.Find("NetworkManager").GetComponent <NetworkManagerr>();
     ServerConnection = NMScript.TcpClnt;
     rb = gameObject.GetComponent <Rigidbody>();
 }
Esempio n. 5
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 public void Start()
 {
     NMScript = GameObject.Find("NetworkManager").GetComponent <NetworkManagerr>();
     ChangeButtonTexts();
 }