Пример #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            _game.Update(gameTime);

            if (IsNetworkGame)
            {
                while (_broadcastClient.MessagesReceived.Any())
                {
                    NetworkGame.Update(_broadcastClient.MessagesReceived.Dequeue());
                }
            }

            base.Update(gameTime);
        }