//int toolbarint = 0; //string[] toolbarstrings = new string[]{"Toolbar 1", "Toolbar 2","Toolbar 3", "Toolbar 4"}; void Awake() { networkScript = GameObject.Find("NetworkCode").GetComponent<NetworkGame>(); playersScores = new List<PlayerScore>(); //scoreTitle.material.color = Color.yellow; if(scoreTitle != null) scoreTextStyle.font = scoreTitle; scoreTextStyle.alignment = TextAnchor.MiddleCenter; scoreTextStyle.normal.textColor = Color.yellow; scoreTextStyle.fontSize = 30; screenX = Screen.width * 0.5f - scoreMenuHeight * 0.5f; screenY = Screen.height * 0.5f - scoreMenuWidth * 0.5f; Script = this; }
/* -------------------------------------------------------------------------------------------------------- */ /* * UNITY STUFF */ /* -------------------------------------------------------------------------------------------------------- */ void Awake() { Script = this; scoreScript = GameObject.Find("GameCode").GetComponent<ScoreCounter>(); networkScript = GameObject.Find("NetworkCode").GetComponent<NetworkGame>(); levelTimer = (2 + networkScript.levelTimeNetworkGame) * 60; //levelTimer = 5.0f; menuTime = Time.time; }
/* -------------------------------------------------------------------------------------------------------- */ /* * UNITY STUFF */ /* -------------------------------------------------------------------------------------------------------- */ // Use this for initialization void Awake() { Script = this; // Background stuff mainScreenBGPos.x = 0; mainScreenBGPos.y = 0; mainScreenBGPos.width = Screen.width; mainScreenBGPos.height = Screen.height; // Menu stuff screenX = Screen.width * 0.5f - menuWidth * 0.5f; screenY = Screen.height * 0.5f - menuHeight * 0.5f; //screenY = Screen.height * 0.5f - menuHeight * 0.5f; currentMenu = MainMenu; // Host game window stuff subMenuWindow.x = Screen.width * 0.5f - hostMenuWidth * 0.5f; subMenuWindow.y = (Screen.height * 0.5f - hostMenuHeight * 0.5f) + hostMenuOffsetY; subMenuWindow.width = hostMenuWidth; subMenuWindow.height = hostMenuHeight; // Network stuff netScript = GameObject.Find("NetworkCode").GetComponent<NetworkGame>(); serverName = netScript.GetServerName(); if(playerName == null || playerName == "") { playerName = "RandomName" + Random.Range(1,999); } }
/* -------------------------------------------------------------------------------------------------------- */ /* * UNITY STUFF */ /* -------------------------------------------------------------------------------------------------------- */ void Awake() { Script = this; //http://unity3d.com/support/documentation/Components/net-NetworkLevelLoad.html DontDestroyOnLoad(this); networkView.group = 1; /* HACK TO USE LOCAL MASTER SERVER */ /* MasterServer.ipAddress = "127.0.0.1"; MasterServer.port = 23466; Network.natFacilitatorIP = "127.0.0.1"; Network.natFacilitatorPort = 50005; // your own port number */ }