public void SetUp()
        {
            // need a transport to send & receive
            Transport.activeTransport = transport = new GameObject().AddComponent <MemoryTransport>();
            transport.ServerStart();
            transport.ClientConnect("localhost");

            // eat transport connect messages
            transport.clientIncoming.Clear();
            transport.serverIncoming.Clear();

            // need a connection to client with batching enabled
            connection = new NetworkConnectionToClient(42, true, 0);

            // need a batch too
            batch = new NetworkConnectionToClient.Batch();
        }
Пример #2
0
        public override void SetUp()
        {
            base.SetUp();

            // connect transport
            transport.ServerStart();
            transport.ClientConnect("localhost");

            // eat transport connect messages
            transport.clientIncoming.Clear();
            transport.serverIncoming.Clear();

            // need a connection to client with batching enabled
            connection = new NetworkConnectionToClient(42, true, 0);

            // need a batch too
            batch = new NetworkConnectionToClient.Batch();
        }