public void SetUp() { // need a transport to send & receive Transport.activeTransport = transport = new GameObject().AddComponent <MemoryTransport>(); transport.ServerStart(); transport.ClientConnect("localhost"); // eat transport connect messages transport.clientIncoming.Clear(); transport.serverIncoming.Clear(); // need a connection to client with batching enabled connection = new NetworkConnectionToClient(42, true, 0); // need a batch too batch = new NetworkConnectionToClient.Batch(); }
public override void SetUp() { base.SetUp(); // connect transport transport.ServerStart(); transport.ClientConnect("localhost"); // eat transport connect messages transport.clientIncoming.Clear(); transport.serverIncoming.Clear(); // need a connection to client with batching enabled connection = new NetworkConnectionToClient(42, true, 0); // need a batch too batch = new NetworkConnectionToClient.Batch(); }