private void LaunchRocket(World world) { if (!RocketResources.HasEnoughForRocket(RocketMission.rocket)) { return; } RocketResources.InvestInRocket(RocketMission.rocket); var target = Renderer.target.MapPixelToCoords(Input.mousePosition).ToVector2(); if (!RocketMission.InTargetBounds(target.X)) { return; } this.m_NextTimeFire = Time.time + 3f; var entity = world.CreateEntity(this.m_Arch); var spawn = RocketMission.launchLocations[Player.playerId] + new Vector2(10f, -10f); world.SetComponentData <Position>(entity, new Position(spawn)); world.SetComponentData <Rocket>(entity, new Rocket(Player.playerId, RocketMission.rocket, target)); if (Player.isMultiplayer) { NetworkBuffer.Add(new RocketLaunchCommand(Player.playerId, RocketMission.rocket, target)); } }
private void LaunchSatelite(World world) { this.m_NextTimeFire = Time.time + 10f; var target = Renderer.target.MapPixelToCoords(Input.mousePosition).ToVector2(); target = new Vector2(target.X, Math.Clamp(target.Y, -250f, -160f)); var entity = world.CreateEntity(this.m_Arch); world.SetComponentData <Satelite>(entity, new Satelite(target, Time.time + 20f)); world.SetComponentData <Position>(entity, new Position(new Vector2(target.X, -800f))); if (Player.isMultiplayer) { NetworkBuffer.Add(new SateliteLaunchCommand(Player.playerId, target)); } }