Ejemplo n.º 1
0
        private void LaunchRocket(World world)
        {
            if (!RocketResources.HasEnoughForRocket(RocketMission.rocket))
            {
                return;
            }

            RocketResources.InvestInRocket(RocketMission.rocket);

            var target = Renderer.target.MapPixelToCoords(Input.mousePosition).ToVector2();

            if (!RocketMission.InTargetBounds(target.X))
            {
                return;
            }

            this.m_NextTimeFire = Time.time + 3f;

            var entity = world.CreateEntity(this.m_Arch);
            var spawn  = RocketMission.launchLocations[Player.playerId] + new Vector2(10f, -10f);

            world.SetComponentData <Position>(entity, new Position(spawn));
            world.SetComponentData <Rocket>(entity, new Rocket(Player.playerId, RocketMission.rocket, target));

            if (Player.isMultiplayer)
            {
                NetworkBuffer.Add(new RocketLaunchCommand(Player.playerId, RocketMission.rocket, target));
            }
        }
Ejemplo n.º 2
0
        private void LaunchSatelite(World world)
        {
            this.m_NextTimeFire = Time.time + 10f;

            var target = Renderer.target.MapPixelToCoords(Input.mousePosition).ToVector2();

            target = new Vector2(target.X, Math.Clamp(target.Y, -250f, -160f));

            var entity = world.CreateEntity(this.m_Arch);

            world.SetComponentData <Satelite>(entity, new Satelite(target, Time.time + 20f));
            world.SetComponentData <Position>(entity, new Position(new Vector2(target.X, -800f)));

            if (Player.isMultiplayer)
            {
                NetworkBuffer.Add(new SateliteLaunchCommand(Player.playerId, target));
            }
        }