void SendInput() { if (characterData.isLocalPlayer) { #region Left right if (Input.GetKeyDown(KeyCode.A)) { if (NetWorkManager.gameStarted) { io.Emit("Input", NetWorkManager.Input("LD")); } } if (Input.GetKeyDown(KeyCode.D)) { if (NetWorkManager.gameStarted) { io.Emit("Input", NetWorkManager.Input("RD")); } } if (Input.GetKeyUp(KeyCode.A)) { if (NetWorkManager.gameStarted) { io.Emit("Input", NetWorkManager.Input("LU")); } } if (Input.GetKeyUp(KeyCode.D)) { if (NetWorkManager.gameStarted) { io.Emit("Input", NetWorkManager.Input("RU")); } } #endregion #region jump if (Input.GetKeyDown(KeyCode.Space)) { if (NetWorkManager.gameStarted) { io.Emit("Input", NetWorkManager.Input("SpaceD")); } } if (Input.GetKeyUp(KeyCode.Space)) { if (NetWorkManager.gameStarted) { io.Emit("Input", NetWorkManager.Input("SpaceU")); } } #endregion } }