Пример #1
0
 public void SendMagicInfo(GameStruct.RoleMagicInfo info)
 {
     NetMsg.MsgMagicInfo magicinfo = new NetMsg.MsgMagicInfo();
     magicinfo.Create(null, play.GetGamePackKeyEx());
     magicinfo.id      = play.GetTypeId();
     magicinfo.magicid = (ushort)info.magicid;
     magicinfo.level   = info.level;
     magicinfo.exp     = info.exp;
     play.SendData(magicinfo.GetBuffer());
 }
Пример #2
0
 public void SendMagicInfo(GameStruct.RoleMagicInfo info)
 {
     NetMsg.MsgMagicInfo magicinfo = new NetMsg.MsgMagicInfo();
     magicinfo.Create(null, play.GetGamePackKeyEx());
     magicinfo.id = play.GetTypeId();
     magicinfo.magicid = (ushort)info.magicid;
     magicinfo.level = info.level;
     magicinfo.exp = info.exp;
     play.SendData(magicinfo.GetBuffer());
 }
Пример #3
0
 //添加幻兽技能
 //magicid 技能id
 //magiclv 技能等级
 //exp     技能经验
 //ret  成功返回true 失败返回false
 public bool AddMagicInfo(ushort magicid, byte magiclv = 0, uint exp = 0)
 {
     GameStruct.MagicTypeInfo base_info = ConfigManager.Instance().GetMagicTypeInfo(magicid, magiclv);
     if (base_info == null) return false;
     bool bFind = false;
     for (int i = 0; i < mInfo.mListMagicInfo.Count; i++)
     {
         if (mInfo.mListMagicInfo[i].magicid == magicid)
         {
             mInfo.mListMagicInfo[i].level = magiclv;
             mInfo.mListMagicInfo[i].exp = exp;
             bFind = true;
             break;
         }
     }
     if (!bFind)
     {
         GameBase.Network.Internal.MagicInfo info = new GameBase.Network.Internal.MagicInfo();
         info.id = 0;
         info.level = magiclv;
         info.magicid = magicid;
         info.exp = exp;
         info.ownerid =(int)mInfo.id;
         mInfo.mListMagicInfo.Add(info);
     }
     NetMsg.MsgMagicInfo net_info = new NetMsg.MsgMagicInfo();
     net_info.id = this.GetTypeId();
     net_info.magicid = magicid;
     net_info.level = magiclv;
     net_info.exp = exp;
     play.SendData(net_info.GetBuffer(), true);
     return true;
 }
Пример #4
0
 //发送技能信息
 public void SendMagicInfo()
 {
     for (int i = 0; i < mInfo.mListMagicInfo.Count; i++)
     {
         if (mInfo.mListMagicInfo[i].id == -1) return; //已删除的技能
         NetMsg.MsgMagicInfo info = new NetMsg.MsgMagicInfo();
         info.id = this.GetTypeId();
         info.magicid = (ushort)mInfo.mListMagicInfo[i].magicid;
         info.exp = (uint)mInfo.mListMagicInfo[i].exp;
         play.SendData(info.GetBuffer(), true);
     }
 }