static void Main() { MouseSystems.RegisterAll(Entity.System); SoundSystems.RegisterAll(Entity.System); using (var game = new NeedlesslyComplexMainGame("MonoGame.Cards", "Table", new Display(1600, 900, false, 1), CreateSceneFactory(), CreateController())) game.Run(); }
static void Main() { using (var game = new NeedlesslyComplexMainGame("MegaBuy", "CharacterCreation", new Display(1600, 900, false), CreateSceneFactory(), CreateKeyboardController())) { Entity.Register(new Automation()); game.Run(); } }
static void Main() { Error.Handle(() => { using (var game = new NeedlesslyComplexMainGame(AppDetails.Name, "Lobby", new Display(1600, 900, false), SetupScene(), CreateKeyboardController(), ErrorHandler)) game.Run(); }, ErrorHandler.Handle); }
static void Main() { using (var game = new NeedlesslyComplexMainGame("Golden Arrow", "Setup", new Display(1600, 900, false, 1), CreateSceneFactory(), CreateController())) { MouseSystems.RegisterAll(Entity.System); SoundSystems.RegisterAll(Entity.System); Entity.Register(new KeyboardInput()); Entity.Register(new HandDisplaying()); game.Run(); } }
public static void Main() { using (var game = new NeedlesslyComplexMainGame( "Astrocell", "Large", new Display(1600, 900, false, 1), CreateSceneFactory(), CreateController())) { game.Run(); } }
public static void Main() { GameMap.Init(CreateMaps()); using (var game = new NeedlesslyComplexMainGame( "Astrocell", "firecave", new Display(1600, 900, false, 1), CreateSceneFactory(), CreateController())) { AstrocellSystems.RegisterAll(Entity.System); game.Run(); } }