/// <summary> /// Proper way to get the avatar actor associated with the task owner (usually a pawn, tower, etc) /// </summary> public AActor GetAvatarActor() { return(GCHelper.Find <AActor>(Native_UGameplayTask.GetAvatarActor(Address))); }
/// <summary> /// Proper way to get the avatar actor associated with the task owner (usually a pawn, tower, etc) /// </summary> public AActor GetAvatarActor() { return(GCHelper.Find <AActor>(Native_UGameplayTask.GetAvatarActor(Address))); }