Пример #1
0
 /// <summary>
 /// Called explicitly to end the task (usually by the task itself). Calls OnDestroy.
 /// @NOTE: you need to call EndTask before sending out any "on completed" delegates.
 /// If you don't the task will still be in an "active" state while the event receivers may
 /// assume it's already "finished" */
 /// </summary>
 public void EndTask()
 {
     Native_UGameplayTask.EndTask(Address);
 }